
44
playing on Steam now·
65
24-hour peak
All-time peak 222 in Oct 2026
Nearly, on Steam.
In October 2026, Moonfrost averaged 60 players on Steam at once. The most Coilr has recorded at once is 222 in October 2026. Only 44 people are playing Moonfrost on Steam right now, and 65 were at the same time in the last 24 hours. The count now is 20% of the record. These are Steam players only: a game that also runs on its own launcher or on console has players this cannot see.
A new reading every 30 minutes. The chart updates by itself while this page is open.
Latest reading · average in view 60
30-day average
60
players at once, on Steam
Steam reviews
100%
1 user reviews
Average playtime
—
Coilr players
Coilr players
0
who own it
Average and peak players on Steam at the same time, each month since Coilr started tracking Moonfrost. The change is against the month before.
| Month | Avg. players | Change | Peak players |
|---|---|---|---|
| Oct 2026 (so far) | 61 | — | 222 |
Positive
100%
Total reviews
1
Pos / Neg
1 / 0
Not enough dated reviews yet to chart a trend.
How many tracked owners still play, something raw concurrent counts can't tell you.
Not enough Coilr players tracking this game yet.
Country distribution of Coilr players who own this game.
Not enough location data yet.
Inferred from when Moonfrost is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Americas (~37%).
Players online by hour (UTC)
Busiest around 18:00 with about 92 people in game — 2.4× as many as at 08:00, the quietest hour.
In October 2026, Moonfrost averaged 60 players on Steam at once. The most Coilr has recorded at once is 222 in October 2026.
Nearly, on Steam. In October 2026, Moonfrost averaged 60 players on Steam at once. The most Coilr has recorded at once is 222 in October 2026. These are Steam players only: a game that also runs on its own launcher or on console has players this cannot see.
Moonfrost's player activity peaks around 18:00 UTC, which points to its largest audience being in the Americas region, an estimated 37% of active players, followed by Europe & Africa. (Estimated from global player-count patterns, not exact player locations.)