
382
playing on Steam now·
382
24-hour peak
All-time peak 1,449 in Sep 2026·30 days +3%
No, but it is small.
In October 2026, iRacing averaged 674 players on Steam at once, 3% more than the month before. The most Coilr has recorded at once is 1,449 in September 2026. 382 people are playing iRacing on Steam right now. The count now is 26% of the record. These are Steam players only: a game that also runs on its own launcher or on console has players this cannot see.
Yes. Players rate it highly.
The average Coilr player has put 405h into iRacing. Steam reviews are very positive.
405h avg·85% positive
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Latest reading · average in view 669
This game's player count is measured about every 30 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
30-day average
674
players at once, on Steam
Steam reviews
85%
Very Positive
Average playtime
405 h
Coilr players
Coilr players
5
who own it
Average and peak players on Steam at the same time, each month since Coilr started tracking iRacing. The change is against the month before.
| Month | Avg. players | Change | Peak players |
|---|---|---|---|
| Oct 2026 (so far) | 669 | +1 | 957 |
| Sep 2026 | 668 | −7 | 1,449 |
| Aug 2026 | 675 | −32 | 1,189 |
| Jul 2026 | 707 | +116 | 922 |
| Jun 2026 (from first reading) | 591 | — | 740 |
Positive
85%
Total reviews
7,771
Pos / Neg
6,619 / 1,152
% positive by month
How many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
0%
0 of 5 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Country distribution of Coilr players who own this game.
Inferred from when iRacing is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Americas (~37%).
Players online by hour (UTC)
Busiest around 17:00 with about 1,073 people in game — 2.3× as many as at 11:00, the quietest hour.
In October 2026, iRacing averaged 674 players on Steam at once, 3% more than the month before. The most Coilr has recorded at once is 1,449 in September 2026.
No, but it is small. In October 2026, iRacing averaged 674 players on Steam at once, 3% more than the month before. The most Coilr has recorded at once is 1,449 in September 2026. These are Steam players only: a game that also runs on its own launcher or on console has players this cannot see.
Yes. Players rate it highly. The average Coilr player has put 405h into iRacing. Steam reviews are very positive.
Across 5 tracked owners on Coilr, the average playtime in iRacing is about 405 hours.
iRacing's player activity peaks around 17:00 UTC, which points to its largest audience being in the Americas region, an estimated 37% of active players, followed by Europe & Africa. (Estimated from global player-count patterns, not exact player locations.)
About 570k copies on Steam, likely between 320k and 1.1 million, estimated from its Steam reviews. Valve does not publish sales figures.