Yes. Players rate it highly.
The average Coilr player has put 405h into iRacing. Steam reviews are very positive.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
754
24h peak
776
Peak (tracked)
1,449
Coilr players
5
This game's player count is measured about every 10 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
Positive
85%
Total reviews
7,542
Pos / Neg
6,437 / 1,105
% positive by month
How many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
0%
0 of 5 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Country distribution of Coilr players who own this game.
Inferred from when iRacing is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Americas (~39%).
Players online by hour (UTC)
Busiest around 23:00 with about 1,061 people in game — 2.5× as many as at 07:00, the quietest hour.

Assetto Corsa Competizione
Racing · Automobile Sim

rFactor 2
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Project CARS 2
Racing · Automobile Sim

Project CARS
Racing · Automobile Sim

FURIDASHI: Drift Cyber Sport
Racing · Automobile Sim

Assetto Corsa
Racing · Automobile Sim

F1™ 2017
Racing · Automobile Sim

F1 2018
Racing · Automobile Sim
As of September 2026, about 754 people are playing iRacing on Steam right now, with a 24-hour peak of 776 concurrent players.
Yes. Players rate it highly. The average Coilr player has put 405h into iRacing. Steam reviews are very positive.
Across 5 tracked owners on Coilr, the average playtime in iRacing is about 405 hours.
iRacing's player activity peaks around 23:00 UTC, which points to its largest audience being in the Americas region, an estimated 39% of active players, followed by Europe & Africa. (Estimated from global player-count patterns, not exact player locations.)