
28
playing on Steam now·
47
24-hour peak
All-time peak 95 in Oct 2026
Nearly, on Steam.
In October 2026, Odd Town averaged 40 players on Steam at once. The most Coilr has recorded at once is 95 in October 2026. Only 28 people are playing Odd Town on Steam right now, and 47 were at the same time in the last 24 hours. The count now is 29% of the record. These are Steam players only: a game that also runs on its own launcher or on console has players this cannot see.
A new reading every 30 minutes. The chart updates by itself while this page is open.
Latest reading · average in view 40
30-day average
40
players at once, on Steam
Steam reviews
100%
1 user reviews
Average playtime
—
Coilr players
Coilr players
0
who own it
Average and peak players on Steam at the same time, each month since Coilr started tracking Odd Town. The change is against the month before.
| Month | Avg. players | Change | Peak players |
|---|---|---|---|
| Oct 2026 (so far) | 38 | — | 95 |
Positive
100%
Total reviews
1
Pos / Neg
1 / 0
Not enough dated reviews yet to chart a trend.
How many tracked owners still play, something raw concurrent counts can't tell you.
Not enough Coilr players tracking this game yet.
Country distribution of Coilr players who own this game.
Not enough location data yet.
Inferred from when Odd Town is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Americas (~38%).
Players online by hour (UTC)
Busiest around 19:00 with about 69 people in game — 4.3× as many as at 06:00, the quietest hour.
In October 2026, Odd Town averaged 40 players on Steam at once. The most Coilr has recorded at once is 95 in October 2026.
Nearly, on Steam. In October 2026, Odd Town averaged 40 players on Steam at once. The most Coilr has recorded at once is 95 in October 2026. These are Steam players only: a game that also runs on its own launcher or on console has players this cannot see.
Odd Town's player activity peaks around 19:00 UTC, which points to its largest audience being in the Americas region, an estimated 38% of active players, followed by Europe & Africa. (Estimated from global player-count patterns, not exact player locations.)