
Yes. Strong reviews and great value for the hours.
The average Coilr player has put 37h into Quake Live, and at $9.99 that's about 0.27 per hour. Steam reviews are very positive.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
152
24h peak
376
Peak (tracked)
457
Coilr players
11
This game's player count is measured about every 10 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
Positive
87%
Total reviews
15,873
Pos / Neg
13,736 / 2,137
% positive by month
What players actually get for the price, based on real tracked playtime.
Cost per hour
$0.268
at $9.99
Avg playtime
37 h
across 11 players
Total tracked
410 h
How many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
0%
0 of 11 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Hours played per day (Coilr owners, 90d)
Country distribution of Coilr players who own this game.
Inferred from when Quake Live is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Americas (~34%).
Players online by hour (UTC)
Busiest around 20:00 with about 436 people in game — 3.7× as many as at 08:00, the quietest hour.
As of September 2026, about 152 people are playing Quake Live on Steam right now, with a 24-hour peak of 376 concurrent players.
Yes. Strong reviews and great value for the hours. The average Coilr player has put 37h into Quake Live, and at $9.99 that's about 0.27 per hour. Steam reviews are very positive.
Quake Live costs $9.99 on Steam (USD). The average Coilr player has put 37 hours in, about 0.27 per hour.
Across 11 tracked owners on Coilr, the average playtime in Quake Live is about 37 hours.
Quake Live's player activity peaks around 20:00 UTC, which points to its largest audience being in the Americas region, an estimated 34% of active players, followed by Europe & Africa. (Estimated from global player-count patterns, not exact player locations.)