
Yes. Players rate it highly.
The average Coilr player has put 1h into Unreal Tournament: Game of the Year Edition. Steam reviews are overwhelmingly positive.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
11
24h peak
15
Peak (tracked)
29
Coilr players
3
This game's player count is measured about every 10 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
Positive
97%
Total reviews
4,458
Pos / Neg
4,310 / 148
% positive by month
No verified owner has scored Unreal Tournament: Game of the Year Edition yet.
Sign in to be the firstNo verified owner has reported a time for Unreal Tournament: Game of the Year Edition yet.
Sign in to be the firstHow many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
0%
0 of 3 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Country distribution of Coilr players who own this game.
Inferred from when Unreal Tournament: Game of the Year Edition is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Americas (~37%).
Players online by hour (UTC)
Busiest around 21:00 with about 28 people in game — 2.8× as many as at 05:00, the quietest hour.
As of September 2026, about 11 people are playing Unreal Tournament: Game of the Year Edition on Steam right now, with a 24-hour peak of 15 concurrent players.
Yes. Players rate it highly. The average Coilr player has put 1h into Unreal Tournament: Game of the Year Edition. Steam reviews are overwhelmingly positive.
Unreal Tournament: Game of the Year Edition's player activity peaks around 21:00 UTC, which points to its largest audience being in the Americas region, an estimated 37% of active players, followed by Europe & Africa. (Estimated from global player-count patterns, not exact player locations.)