
Yes. It's free, and players rate it well.
The average Coilr player has put 14h into Splitgate. Steam reviews are very positive.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
15
24h peak
16
Peak (tracked)
34
Coilr players
44
This game's player count is measured about every 10 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
Positive
91%
Total reviews
110,493
Pos / Neg
100,984 / 9,509
% positive by month
Coilr's own 0-100 score from players who own Splitgate. A finer verdict than a thumbs up, independent of Steam reviews.
based on 1 verified owner · a verdict appears at 10
Played it? Score it 0-100. Only verified owners can rate.
What players actually get for the price, based on real tracked playtime.
Cost per hour
Free
Free to play
Avg playtime
14 h
across 44 players
Total tracked
615 h
How many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
0%
0 of 44 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Country distribution of Coilr players who own this game.
Inferred from when Splitgate is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Americas (~37%).
Players online by hour (UTC)
Busiest around 18:00 with about 29 people in game — 4.8× as many as at 10:00, the quietest hour.
As of September 2026, about 15 people are playing Splitgate on Steam right now, with a 24-hour peak of 16 concurrent players.
Yes. It's free, and players rate it well. The average Coilr player has put 14h into Splitgate. Steam reviews are very positive.
Yes, Splitgate is free to play on Steam.
Across 44 tracked owners on Coilr, the average playtime in Splitgate is about 14 hours.
Splitgate's player activity peaks around 18:00 UTC, which points to its largest audience being in the Americas region, an estimated 37% of active players, followed by Europe & Africa. (Estimated from global player-count patterns, not exact player locations.)