
50,012
playing on Steam now·
95,408
24-hour peak
All-time peak 165,473 in May 2026·30 days −7%
No.
In October 2026, Slay the Spire 2 averaged 58,932 players on Steam at once, 7% fewer than the month before. The most Coilr has recorded at once is 165,473 in May 2026. 50,012 people are playing Slay the Spire 2 on Steam right now, and 95,408 were at the same time in the last 24 hours. The count now is 30% of the record. These are Steam players only: a game that also runs on its own launcher or on console has players this cannot see.
Mixed. Worth a look, but read the reviews first.
The average Coilr player has put 56h into Slay the Spire 2, and at $24.99 that's about 0.45 per hour. Steam reviews are mixed, and 28% of tracked owners still played in the last two weeks. Recent reviews are trending up: 71% positive lately vs 61% all-time.
$0.45/hr·56h avg·61% positive·28% still active·71% recently ▴
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
A new reading every 5 minutes. The chart updates by itself while this page is open.
Latest reading · average in view 58,195
30-day average
58,932
players at once, on Steam
Steam reviews
61%
Mixed
Average playtime
56 h
Coilr players
Coilr players
43
who own it
Average and peak players on Steam at the same time, each month since Coilr started tracking Slay the Spire 2. The change is against the month before.
| Month | Avg. players | Change | Peak players |
|---|---|---|---|
| Oct 2026 (so far) | 58,949 | −867 | 103,650 |
| Sep 2026 | 59,816 | −4,426 | 101,585 |
| Aug 2026 | 64,242 | −3,469 | 104,874 |
| Jul 2026 | 67,711 | −14,426 | 125,620 |
| Jun 2026 | 82,137 | −16,576 | 152,837 |
| May 2026 (from first reading) | 98,713 | — | 165,473 |
Positive
61%
Total reviews
204,748
Pos / Neg
125,627 / 79,121
% positive by month
Coilr's own 0-100 score from players who own Slay the Spire 2. A finer verdict than a thumbs up, independent of Steam reviews.
based on 1 verified owner · a verdict appears at 10
Played it? Score it 0-100. Only verified owners can rate.
What players actually get for the price, based on real tracked playtime.
Cost per hour
$0.446
at $24.99
Avg playtime
56 h
across 43 players
Total tracked
2,410 h
No verified owner has reported a time for Slay the Spire 2 yet.
Sign in to be the firstHow many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
28%
12 of 43 owners
Played last 7 days
8
Hours trend (2wk)
▼ Falling
Last time owners played
Hours played per day (Coilr owners, 90d)
Country distribution of Coilr players who own this game.
Inferred from when Slay the Spire 2 is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Asia-Pacific (~39%).
Players online by hour (UTC)
Busiest around 14:00 with about 91,934 people in game — 2.2× as many as at 23:00, the quietest hour.
In October 2026, Slay the Spire 2 averaged 58,932 players on Steam at once, 7% fewer than the month before. The most Coilr has recorded at once is 165,473 in May 2026.
No. In October 2026, Slay the Spire 2 averaged 58,932 players on Steam at once, 7% fewer than the month before. The most Coilr has recorded at once is 165,473 in May 2026. These are Steam players only: a game that also runs on its own launcher or on console has players this cannot see.
Mixed. Worth a look, but read the reviews first. The average Coilr player has put 56h into Slay the Spire 2, and at $24.99 that's about 0.45 per hour. Steam reviews are mixed, and 28% of tracked owners still played in the last two weeks. Recent reviews are trending up: 71% positive lately vs 61% all-time.
Slay the Spire 2 costs $24.99 on Steam (USD). The average Coilr player has put 56 hours in, about 0.45 per hour.
Across 43 tracked owners on Coilr, the average playtime in Slay the Spire 2 is about 56 hours.
Slay the Spire 2's player activity peaks around 14:00 UTC, which points to its largest audience being in the Asia-Pacific region, an estimated 39% of active players, followed by Russia & CIS. (Estimated from global player-count patterns, not exact player locations.)