
Yes. Players rate it highly.
The average Coilr player has put 5h into ROCKETSROCKETSROCKETS. Steam reviews are mostly positive.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
1
24h peak
1
Peak (tracked)
1
Coilr players
5
This game's player count is measured about every 22 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
Positive
75%
Total reviews
546
Pos / Neg
408 / 138
% positive by month
No verified owner has reported a time for ROCKETSROCKETSROCKETS yet.
Sign in to be the firstHow many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
0%
0 of 5 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Country distribution of Coilr players who own this game.
Inferred from when ROCKETSROCKETSROCKETS is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Americas (~38%).
Peak 16:00 UTC

Hyperdrive Massacre
Local Multiplayer · 4 Player Local

Horizon Chase Turbo
Racing · Sports

SpeedRunners
Racing · Local Multiplayer

Sonic & All-Stars Racing Transformed Collection
Racing · Local Multiplayer

Chompy Chomp Chomp
Local Multiplayer · Local Co-Op

Move or Die
Local Multiplayer · 4 Player Local

Blast Zone! Tournament
Sports · 4 Player Local

DIRT 5
4 Player Local · Sports
As of September 2026, about 1 people are playing ROCKETSROCKETSROCKETS on Steam right now, with a 24-hour peak of 1 concurrent players.
Yes. Players rate it highly. The average Coilr player has put 5h into ROCKETSROCKETSROCKETS. Steam reviews are mostly positive.
Across 5 tracked owners on Coilr, the average playtime in ROCKETSROCKETSROCKETS is about 5 hours.
ROCKETSROCKETSROCKETS's player activity peaks around 16:00 UTC, which points to its largest audience being in the Americas region, an estimated 38% of active players, followed by Europe & Africa. (Estimated from global player-count patterns, not exact player locations.)