
Players now
0
24h peak
0
Peak (tracked)
18
Coilr players
0
This game's player count is measured about every 22 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
Positive
60%
Total reviews
104
Pos / Neg
62 / 42
% positive by month
No verified owner has reported a time for The Thing That Happened yet.
Sign in to be the firstHow many tracked owners still play, something raw concurrent counts can't tell you.
Not enough Coilr players tracking this game yet.
Country distribution of Coilr players who own this game.
Not enough location data yet.
Inferred from when The Thing That Happened is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Asia-Pacific (~31%).
Players online by hour (UTC)
Busiest around 12:00 with about 5 people in game — 5.0× as many as at 05:00, the quietest hour.

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The Thing That Happened's player activity peaks around 12:00 UTC, which points to its largest audience being in the Asia-Pacific region, an estimated 31% of active players, followed by Americas. (Estimated from global player-count patterns, not exact player locations.)