
Mixed. Worth a look, but read the reviews first.
The average Coilr player has put 4h into Crime Boss: Rockay City, and at $19.99 that's about 5.00 per hour. Steam reviews are mixed.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
86
24h peak
130
Peak (tracked)
300
Coilr players
4
This game's player count is measured about every 10 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
Positive
68%
Total reviews
10,438
Pos / Neg
7,139 / 3,299
% positive by month
What players actually get for the price, based on real tracked playtime.
Cost per hour
$5.68
at $19.99
Avg playtime
4 h
across 4 players
Total tracked
14 h
No verified owner has reported a time for Crime Boss: Rockay City yet.
Sign in to be the firstHow many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
0%
0 of 4 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Country distribution of Coilr players who own this game.
Inferred from when Crime Boss: Rockay City is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Asia-Pacific (~32%).
Players online by hour (UTC)
Busiest around 18:00 with about 203 people in game — 3.1× as many as at 22:00, the quietest hour.
As of September 2026, about 86 people are playing Crime Boss: Rockay City on Steam right now, with a 24-hour peak of 130 concurrent players.
Mixed. Worth a look, but read the reviews first. The average Coilr player has put 4h into Crime Boss: Rockay City, and at $19.99 that's about 5.00 per hour. Steam reviews are mixed.
Crime Boss: Rockay City costs $19.99 on Steam (USD). The average Coilr player has put 4 hours in, about 5.00 per hour.
Crime Boss: Rockay City's player activity peaks around 18:00 UTC, which points to its largest audience being in the Asia-Pacific region, an estimated 32% of active players, followed by Americas. (Estimated from global player-count patterns, not exact player locations.)