
Yes. Strong reviews and great value for the hours.
The average Coilr player has put 11h into PAYDAY™ The Heist, and at $3.29 that's about 0.30 per hour. Steam reviews are very positive.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
58
24h peak
76
Peak (tracked)
109
Coilr players
19
Positive
93%
Total reviews
40,971
Pos / Neg
38,237 / 2,734
% positive by month
What players actually get for the price, based on real tracked playtime.
Cost per hour
$0.305
at $3.29
Avg playtime
11 h
across 19 players
Total tracked
205 h
No verified owner has reported a time for PAYDAY™ The Heist yet.
Sign in to be the firstHow many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
0%
0 of 19 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Country distribution of Coilr players who own this game.
Inferred from when PAYDAY™ The Heist is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Americas (~31%).
Players online by hour (UTC)
Busiest around 20:00 with about 49 people in game — 2.2× as many as at 07:00, the quietest hour.
As of September 2026, about 58 people are playing PAYDAY™ The Heist on Steam right now, with a 24-hour peak of 76 concurrent players.
Yes. Strong reviews and great value for the hours. The average Coilr player has put 11h into PAYDAY™ The Heist, and at $3.29 that's about 0.30 per hour. Steam reviews are very positive.
PAYDAY™ The Heist costs $3.29 on Steam (USD). The average Coilr player has put 11 hours in, about 0.30 per hour.
Across 19 tracked owners on Coilr, the average playtime in PAYDAY™ The Heist is about 11 hours.
PAYDAY™ The Heist's player activity peaks around 20:00 UTC, which points to its largest audience being in the Americas region, an estimated 31% of active players, followed by Europe & Africa. (Estimated from global player-count patterns, not exact player locations.)