
Yes. It's free, and players rate it well.
The average Coilr player has put 6h into One-armed robber. Steam reviews are very positive.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
1,528
24h peak
1,656
Peak (tracked)
2,091
Coilr players
45
Positive
91%
Total reviews
52,760
Pos / Neg
48,187 / 4,573
% positive by month
What players actually get for the price, based on real tracked playtime.
Cost per hour
Free
Free to play
Avg playtime
6 h
across 45 players
Total tracked
279 h
No verified owner has reported a time for One-armed robber yet.
Sign in to be the firstHow many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
11%
5 of 45 owners
Played last 7 days
1
Hours trend (2wk)
▲ Rising
Last time owners played
Hours played per day (Coilr owners, 90d)
Country distribution of Coilr players who own this game.
Inferred from when One-armed robber is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Asia-Pacific (~30%).
Players online by hour (UTC)
Busiest around 14:00 with about 1,450 people in game — 2.8× as many as at 05:00, the quietest hour.
As of September 2026, about 1,528 people are playing One-armed robber on Steam right now, with a 24-hour peak of 1,656 concurrent players.
Yes, 11% of tracked One-armed robber owners on Coilr played it within the last two weeks, and roughly 1,528 players are online right now. (as of September 2026)
Yes. It's free, and players rate it well. The average Coilr player has put 6h into One-armed robber. Steam reviews are very positive.
Yes, One-armed robber is free to play on Steam.
Across 45 tracked owners on Coilr, the average playtime in One-armed robber is about 6 hours.
One-armed robber's player activity peaks around 14:00 UTC, which points to its largest audience being in the Asia-Pacific region, an estimated 30% of active players, followed by Europe & Africa. (Estimated from global player-count patterns, not exact player locations.)