
Yes — players rate it highly.
The average Coilr player has put 38h into Robocraft. Steam reviews are mostly positive.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews) — not a paid placement. How this is calculated
Players now
2
24h peak
6
Peak (tracked)
8
Coilr players
14
Positive
73%
Total reviews
117,485
Pos / Neg
85,896 / 31,589
% positive by month
Coilr's own 0–100 score from players who own Robocraft — a finer verdict than a thumbs up, independent of Steam reviews.
No scores yet — be the first verified owner to rate Robocraft.
Played it? Score it 0–100 — only verified owners can rate.
Reported by players who own Robocraft — not estimated from playtime, which idle hours and multiplayer inflate.
Main Story
—
no reports yet
Main + Extras
—
no reports yet
Completionist
—
no reports yet
Beat this game? Submit your time — only verified owners can report.
How many tracked owners still play — something raw concurrent counts can't tell you.
Active (2 weeks)
0%
0 of 14 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Country distribution of Coilr players who own this game.
Inferred from when Robocraft is busiest each day (UTC) — a rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Europe & Africa (~31%).
Players online by hour (UTC) · peak 20:00 UTC
As of July 2026, about 2 people are playing Robocraft on Steam right now, with a 24-hour peak of 6 concurrent players.
Yes — players rate it highly. The average Coilr player has put 38h into Robocraft. Steam reviews are mostly positive.
Across 14 tracked owners on Coilr, the average playtime in Robocraft is about 38 hours.
Robocraft's player activity peaks around 20:00 UTC, which points to its largest audience being in the Europe & Africa region — an estimated 31% of active players — followed by Americas. (Estimated from global player-count patterns, not exact player locations.)