Yes — players rate it highly.
The average Coilr player has put 14h into Windrose. Steam reviews are very positive, and 33% of tracked owners still played in the last two weeks.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews) — not a paid placement. How this is calculated
Players now
7,898
24h peak
8,974
Peak (tracked)
36,058
Coilr players
3
Positive
87%
Total reviews
49,768
Pos / Neg
43,375 / 6,393
% positive by month
Coilr's own 0–100 score from players who own Windrose — a finer verdict than a thumbs up, independent of Steam reviews.
No scores yet — be the first verified owner to rate Windrose.
Played it? Score it 0–100 — only verified owners can rate.
Reported by players who own Windrose — not estimated from playtime, which idle hours and multiplayer inflate.
Main Story
—
no reports yet
Main + Extras
—
no reports yet
Completionist
—
no reports yet
Beat this game? Submit your time — only verified owners can report.
How many tracked owners still play — something raw concurrent counts can't tell you.
Active (2 weeks)
33%
1 of 3 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Hours played per day (Coilr owners, 90d)
Country distribution of Coilr players who own this game.
Inferred from when Windrose is busiest each day (UTC) — a rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Americas (~32%).
Players online by hour (UTC) · peak 19:00 UTC
As of July 2026, about 7,898 people are playing Windrose on Steam right now, with a 24-hour peak of 8,974 concurrent players.
Yes — players rate it highly. The average Coilr player has put 14h into Windrose. Steam reviews are very positive, and 33% of tracked owners still played in the last two weeks.
Windrose's player activity peaks around 19:00 UTC, which points to its largest audience being in the Americas region — an estimated 32% of active players — followed by Europe & Africa. (Estimated from global player-count patterns, not exact player locations.)