
Yes. Strong reviews and great value for the hours.
The average Coilr player has put 53h into Rain World, and at $24.99 that's about 0.47 per hour. Steam reviews are very positive.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
1,239
24h peak
1,813
Peak (tracked)
2,949
Coilr players
18
This game's player count is measured about every 10 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
Positive
94%
Total reviews
56,745
Pos / Neg
53,183 / 3,562
% positive by month
What players actually get for the price, based on real tracked playtime.
Cost per hour
$0.469
at $24.99
Avg playtime
53 h
across 18 players
Total tracked
959 h
How many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
0%
0 of 18 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Country distribution of Coilr players who own this game.
Inferred from when Rain World is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Asia-Pacific (~39%).
Players online by hour (UTC)
Busiest around 15:00 with about 2,370 people in game — 2.1× as many as at 04:00, the quietest hour.

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As of September 2026, about 1,239 people are playing Rain World on Steam right now, with a 24-hour peak of 1,813 concurrent players.
Yes. Strong reviews and great value for the hours. The average Coilr player has put 53h into Rain World, and at $24.99 that's about 0.47 per hour. Steam reviews are very positive.
Rain World costs $24.99 on Steam (USD). The average Coilr player has put 53 hours in, about 0.47 per hour.
Across 18 tracked owners on Coilr, the average playtime in Rain World is about 53 hours.
Rain World's player activity peaks around 15:00 UTC, which points to its largest audience being in the Asia-Pacific region, an estimated 39% of active players, followed by Russia & CIS. (Estimated from global player-count patterns, not exact player locations.)