
Yes. Strong reviews and great value for the hours.
The average Coilr player has put 35h into WEBFISHING, and at $4.99 that's about 0.14 per hour. Steam reviews are overwhelmingly positive.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
246
24h peak
246
Peak (tracked)
328
Coilr players
18
This game's player count is measured about every 10 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
Positive
97%
Total reviews
70,387
Pos / Neg
68,518 / 1,869
% positive by month
What players actually get for the price, based on real tracked playtime.
Cost per hour
$0.143
at $4.99
Avg playtime
35 h
across 18 players
Total tracked
627 h
How many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
0%
0 of 18 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Country distribution of Coilr players who own this game.
Inferred from when WEBFISHING is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Americas (~54%).
Players online by hour (UTC)
Busiest around 20:00 with about 302 people in game — 2.2× as many as at 11:00, the quietest hour.
As of September 2026, about 246 people are playing WEBFISHING on Steam right now, with a 24-hour peak of 246 concurrent players.
Yes. Strong reviews and great value for the hours. The average Coilr player has put 35h into WEBFISHING, and at $4.99 that's about 0.14 per hour. Steam reviews are overwhelmingly positive.
WEBFISHING costs $4.99 on Steam (USD). The average Coilr player has put 35 hours in, about 0.14 per hour.
Across 18 tracked owners on Coilr, the average playtime in WEBFISHING is about 35 hours.
WEBFISHING's player activity peaks around 20:00 UTC, which points to its largest audience being in the Americas region, an estimated 54% of active players, followed by Europe & Africa. (Estimated from global player-count patterns, not exact player locations.)