
Yes — players rate it highly.
The average Coilr player has put 11h into Half-Life 2: Deathmatch. Steam reviews are very positive.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews) — not a paid placement. How this is calculated
Players now
156
24h peak
215
Peak (tracked)
234
Coilr players
12
Positive
91%
Total reviews
15,272
Pos / Neg
13,852 / 1,420
% positive by month
Coilr's own 0–100 score from players who own Half-Life 2: Deathmatch — a finer verdict than a thumbs up, independent of Steam reviews.
No scores yet — be the first verified owner to rate Half-Life 2: Deathmatch.
Played it? Score it 0–100 — only verified owners can rate.
Reported by players who own Half-Life 2: Deathmatch — not estimated from playtime, which idle hours and multiplayer inflate.
Main Story
—
no reports yet
Main + Extras
—
no reports yet
Completionist
—
no reports yet
Beat this game? Submit your time — only verified owners can report.
How many tracked owners still play — something raw concurrent counts can't tell you.
Active (2 weeks)
0%
0 of 12 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Country distribution of Coilr players who own this game.
Inferred from when Half-Life 2: Deathmatch is busiest each day (UTC) — a rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Europe & Africa (~32%).
Players online by hour (UTC) · peak 19:00 UTC
As of July 2026, about 156 people are playing Half-Life 2: Deathmatch on Steam right now, with a 24-hour peak of 215 concurrent players.
Yes — players rate it highly. The average Coilr player has put 11h into Half-Life 2: Deathmatch. Steam reviews are very positive.
Across 12 tracked owners on Coilr, the average playtime in Half-Life 2: Deathmatch is about 11 hours.
Half-Life 2: Deathmatch's player activity peaks around 19:00 UTC, which points to its largest audience being in the Europe & Africa region — an estimated 32% of active players — followed by Americas. (Estimated from global player-count patterns, not exact player locations.)