
Yes. It's free, and players rate it well.
The average Coilr player has put 3h into Dark Deception. Steam reviews are very positive.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
232
24h peak
232
Peak (tracked)
232
Coilr players
10
This game's player count is measured about every 10 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
Positive
88%
Total reviews
24,225
Pos / Neg
21,403 / 2,822
% positive by month
What players actually get for the price, based on real tracked playtime.
Cost per hour
Free
Free to play
Avg playtime
3 h
across 10 players
Total tracked
25 h
No verified owner has reported a time for Dark Deception yet.
Sign in to be the firstHow many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
0%
0 of 10 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Country distribution of Coilr players who own this game.
Inferred from when Dark Deception is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Asia-Pacific (~49%).
Players online by hour (UTC)
Busiest around 12:00 with about 196 people in game — 2.8× as many as at 22:00, the quietest hour.
As of September 2026, about 232 people are playing Dark Deception on Steam right now, with a 24-hour peak of 232 concurrent players.
Yes. It's free, and players rate it well. The average Coilr player has put 3h into Dark Deception. Steam reviews are very positive.
Yes, Dark Deception is free to play on Steam.
Across 10 tracked owners on Coilr, the average playtime in Dark Deception is about 3 hours.
Dark Deception's player activity peaks around 12:00 UTC, which points to its largest audience being in the Asia-Pacific region, an estimated 49% of active players, followed by Americas. (Estimated from global player-count patterns, not exact player locations.)