
App 34330
Yes — players rate it highly.
The average Coilr player has put 13h into Total War: SHOGUN 2. Steam reviews are very positive.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews) — not a paid placement. How this is calculated
Players now
2,452
24h peak
2,682
Peak (tracked)
3,298
Coilr players
16
Positive
92%
Total reviews
67,302
Pos / Neg
61,783 / 5,519
% positive by month
Coilr's own 0–100 score from players who own Total War: SHOGUN 2 — a finer verdict than a thumbs up, independent of Steam reviews.
No scores yet — be the first verified owner to rate Total War: SHOGUN 2.
Played it? Score it 0–100 — only verified owners can rate.
Reported by players who own Total War: SHOGUN 2 — not estimated from playtime, which idle hours and multiplayer inflate.
Main Story
—
no reports yet
Main + Extras
—
no reports yet
Completionist
—
no reports yet
Beat this game? Submit your time — only verified owners can report.
How many tracked owners still play — something raw concurrent counts can't tell you.
Active (2 weeks)
0%
0 of 16 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Country distribution of Coilr players who own this game.
Inferred from when Total War: SHOGUN 2 is busiest each day (UTC) — a rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most active in Asia-Pacific, but spread across regions.
Players online by hour (UTC) · peak 15:00 UTC
As of July 2026, about 2,452 people are playing Total War: SHOGUN 2 on Steam right now, with a 24-hour peak of 2,682 concurrent players.
Yes — players rate it highly. The average Coilr player has put 13h into Total War: SHOGUN 2. Steam reviews are very positive.
Across 16 tracked owners on Coilr, the average playtime in Total War: SHOGUN 2 is about 13 hours.
Total War: SHOGUN 2's player activity peaks around 15:00 UTC, which points to its largest audience being in the Asia-Pacific region — an estimated 32% of active players — followed by Russia & CIS. (Estimated from global player-count patterns, not exact player locations.)