
Yes. Players rate it highly.
The average Coilr player has put 70h into Everything is Crab: The Animal Evolution Roguelite. Steam reviews are mostly positive, and 67% of tracked owners still played in the last two weeks.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
663
24h peak
720
Peak (tracked)
4,904
Coilr players
3
This game's player count is measured about every 11 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
Positive
77%
Total reviews
7,134
Pos / Neg
5,461 / 1,673
% positive by month
No verified owner has scored Everything is Crab: The Animal Evolution Roguelite yet.
Sign in to be the firstNo verified owner has reported a time for Everything is Crab: The Animal Evolution Roguelite yet.
Sign in to be the firstHow many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
67%
2 of 3 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Country distribution of Coilr players who own this game.
Inferred from when Everything is Crab: The Animal Evolution Roguelite is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Americas (~34%).
Players online by hour (UTC)
Busiest around 17:00 with about 1,231 people in game — 2.0× as many as at 09:00, the quietest hour.
As of August 2026, about 663 people are playing Everything is Crab: The Animal Evolution Roguelite on Steam right now, with a 24-hour peak of 720 concurrent players.
Yes. Players rate it highly. The average Coilr player has put 70h into Everything is Crab: The Animal Evolution Roguelite. Steam reviews are mostly positive, and 67% of tracked owners still played in the last two weeks.
Everything is Crab: The Animal Evolution Roguelite's player activity peaks around 17:00 UTC, which points to its largest audience being in the Americas region, an estimated 34% of active players, followed by Europe & Africa. (Estimated from global player-count patterns, not exact player locations.)