
0
playing on Steam now·
0
24-hour peak
All-time peak 16 in Sep 2026·30 days −67%
On Steam, very nearly.
The most Coilr has recorded at once is 16 in September 2026. Nobody is playing Heaven Forest NIGHTS on Steam at this moment. The count now is under 1% of the record. These are Steam players only: a game that also runs on its own launcher or on console has players this cannot see.
Latest reading · average in view 0
This game's player count is measured about every 24 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
30-day average
0
players at once, on Steam
Steam reviews
67%
Mixed
Average playtime
3 h
Coilr players
Coilr players
2
who own it
Average and peak players on Steam at the same time, each month since Coilr started tracking Heaven Forest NIGHTS. The change is against the month before.
| Month | Avg. players | Change | Peak players |
|---|---|---|---|
| Oct 2026 (so far) | 0 | −1 | 1 |
| Sep 2026 | 1 | +1 | 16 |
| Aug 2026 | 0 | +0 | 1 |
| Jul 2026 (from first reading) | 0 | — | 0 |
Positive
67%
Total reviews
358
Pos / Neg
239 / 119
Not enough dated reviews yet to chart a trend.
No verified owner has reported a time for Heaven Forest NIGHTS yet.
Sign in to be the firstHow many tracked owners still play, something raw concurrent counts can't tell you.
Not enough Coilr players tracking this game yet.
Country distribution of Coilr players who own this game.
Inferred from when Heaven Forest NIGHTS is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Americas (~32%).
Peak 17:00 UTC
On Steam, very nearly. The most Coilr has recorded at once is 16 in September 2026. These are Steam players only: a game that also runs on its own launcher or on console has players this cannot see.
Heaven Forest NIGHTS's player activity peaks around 17:00 UTC, which points to its largest audience being in the Americas region, an estimated 32% of active players, followed by Asia-Pacific. (Estimated from global player-count patterns, not exact player locations.)
About 24k copies on Steam, likely between 13k and 48k, estimated from its Steam reviews. Valve does not publish sales figures.