Animation & Modeling·Design & Illustration·Video Production·Steady

10,058
playing on Steam now·
15,556
24-hour peak
All-time peak 16,750 in Aug 2026·30 days −3%
No.
In October 2026, Blender averaged 11,854 players on Steam at once, 3% fewer than the month before. The most Coilr has recorded at once is 16,750 in August 2026. 10,058 people are playing Blender on Steam right now, and 15,556 were at the same time in the last 24 hours. The count now is 60% of the record. These are Steam players only: a game that also runs on its own launcher or on console has players this cannot see.
Yes. It's free, and players rate it well.
The average Coilr player has put 97h into Blender. Steam reviews are overwhelmingly positive.
97h avg·96% positive
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
A new reading every 10 minutes. The chart updates by itself while this page is open.
Latest reading · average in view 12,452
30-day average
11,854
players at once, on Steam
Steam reviews
96%
Overwhelmingly Positive
Average playtime
97 h
Coilr players
Coilr players
73
who own it
Average and peak players on Steam at the same time, each month since Coilr started tracking Blender. The change is against the month before.
| Month | Avg. players | Change | Peak players |
|---|---|---|---|
| Oct 2026 (so far) | 12,208 | +702 | 15,609 |
| Sep 2026 | 11,506 | −770 | 15,250 |
| Aug 2026 | 12,276 | +1,347 | 16,750 |
| Jul 2026 | 10,929 | +320 | 14,700 |
| Jun 2026 (from first reading) | 10,609 | — | 14,093 |
Positive
96%
Total reviews
92,738
Pos / Neg
89,001 / 3,737
% positive by month
Coilr's own 0-100 score from players who own Blender. A finer verdict than a thumbs up, independent of Steam reviews.
based on 4 verified owners · a verdict appears at 10
Played it? Score it 0-100. Only verified owners can rate.
What players actually get for the price, based on real tracked playtime.
Cost per hour
Free
Free to play
Avg playtime
97 h
across 73 players
Total tracked
7,060 h
How many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
10%
7 of 73 owners
Played last 7 days
5
Hours trend (2wk)
▲ Rising
Last time owners played
Hours played per day (Coilr owners, 90d)
Country distribution of Coilr players who own this game.
Inferred from when Blender is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most active in Asia-Pacific, but spread across regions.
Players online by hour (UTC)
Busiest around 16:00 with about 15,269 people in game — 1.7× as many as at 01:00, the quietest hour.

Substance Painter 2020
Animation & Modeling · Design & Illustration

Fuse
Animation & Modeling · Design & Illustration

CopperCube 6 Game Engine
Animation & Modeling · Game Development

Aseprite
Animation & Modeling · Design & Illustration

Substance 3D Painter 2021
Animation & Modeling · Design & Illustration

Pixel Studio - pixel art editor
Animation & Modeling · Design & Illustration

VRoid Studio
Animation & Modeling · Design & Illustration

Source Filmmaker
Animation & Modeling · Video Production
In October 2026, Blender averaged 11,854 players on Steam at once, 3% fewer than the month before. The most Coilr has recorded at once is 16,750 in August 2026.
No. In October 2026, Blender averaged 11,854 players on Steam at once, 3% fewer than the month before. The most Coilr has recorded at once is 16,750 in August 2026. These are Steam players only: a game that also runs on its own launcher or on console has players this cannot see.
Yes. It's free, and players rate it well. The average Coilr player has put 97h into Blender. Steam reviews are overwhelmingly positive.
Yes, Blender is free to play on Steam.
Across 73 tracked owners on Coilr, the average playtime in Blender is about 97 hours.
Blender's player activity peaks around 16:00 UTC, which points to its largest audience being in the Asia-Pacific region, an estimated 36% of active players, followed by Russia & CIS. (Estimated from global player-count patterns, not exact player locations.)