
Yes. It's free, and players rate it well.
The average Coilr player has put 96h into Blender. Steam reviews are overwhelmingly positive.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
11,542
24h peak
13,601
Peak (tracked)
16,774
Coilr players
45
Positive
96%
Total reviews
91,077
Pos / Neg
87,409 / 3,668
% positive by month
Coilr's own 0-100 score from players who own Blender. A finer verdict than a thumbs up, independent of Steam reviews.
based on 2 verified owners · a verdict appears at 10
Played it? Score it 0-100. Only verified owners can rate.
What players actually get for the price, based on real tracked playtime.
Cost per hour
Free
Free to play
Avg playtime
96 h
across 45 players
Total tracked
4,320 h
How many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
9%
4 of 45 owners
Played last 7 days
3
Hours trend (2wk)
▲ Rising
Last time owners played
Hours played per day (Coilr owners, 90d)
Country distribution of Coilr players who own this game.
Inferred from when Blender is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most active in Asia-Pacific, but spread across regions.
Players online by hour (UTC)
Busiest around 14:00 with about 15,227 people in game — 1.5× as many as at 04:00, the quietest hour.

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As of September 2026, about 11,542 people are playing Blender on Steam right now, with a 24-hour peak of 13,601 concurrent players.
Yes, 9% of tracked Blender owners on Coilr played it within the last two weeks, and roughly 11,542 players are online right now. (as of September 2026)
Yes. It's free, and players rate it well. The average Coilr player has put 96h into Blender. Steam reviews are overwhelmingly positive.
Yes, Blender is free to play on Steam.
Across 45 tracked owners on Coilr, the average playtime in Blender is about 96 hours.
Blender's player activity peaks around 14:00 UTC, which points to its largest audience being in the Asia-Pacific region, an estimated 38% of active players, followed by Russia & CIS. (Estimated from global player-count patterns, not exact player locations.)