
1
playing on Steam now·
11
24-hour peak
All-time peak 17 in Oct 2026
On Steam, very nearly.
In October 2026, Colorbound averaged 7 players on Steam at once. The most Coilr has recorded at once is 17 in October 2026. Only 1 person is playing Colorbound on Steam right now, and 11 were at the same time in the last 24 hours. The count now is 6% of the record. These are Steam players only: a game that also runs on its own launcher or on console has players this cannot see.
A new reading every 30 minutes. The chart updates by itself while this page is open.
Latest reading · average in view 7
30-day average
7
players at once, on Steam
Steam reviews
—
No user reviews
Average playtime
—
Coilr players
Coilr players
0
who own it
Average and peak players on Steam at the same time, each month since Coilr started tracking Colorbound. The change is against the month before.
| Month | Avg. players | Change | Peak players |
|---|---|---|---|
| Oct 2026 (so far) | 6 | — | 17 |
How many tracked owners still play, something raw concurrent counts can't tell you.
Not enough Coilr players tracking this game yet.
Country distribution of Coilr players who own this game.
Not enough location data yet.
Inferred from when Colorbound is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Americas (~45%).
Players online by hour (UTC)
Busiest around 20:00 with about 12 people in game — 4.5× as many as at 08:00, the quietest hour.
In October 2026, Colorbound averaged 7 players on Steam at once. The most Coilr has recorded at once is 17 in October 2026.
On Steam, very nearly. In October 2026, Colorbound averaged 7 players on Steam at once. The most Coilr has recorded at once is 17 in October 2026. These are Steam players only: a game that also runs on its own launcher or on console has players this cannot see.
Colorbound's player activity peaks around 20:00 UTC, which points to its largest audience being in the Americas region, an estimated 45% of active players, followed by Europe & Africa. (Estimated from global player-count patterns, not exact player locations.)