
Yes. Strong reviews and great value for the hours.
The average Coilr player has put 42h into Kingdom Come: Deliverance, and at $29.99 that's about 0.71 per hour. Steam reviews are very positive.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
5,310
24h peak
7,046
Peak (tracked)
7,505
Coilr players
37
Positive
84%
Total reviews
185,109
Pos / Neg
156,260 / 28,849
Not enough dated reviews yet to chart a trend.
What players actually get for the price, based on real tracked playtime.
Cost per hour
$0.716
at $29.99
Avg playtime
42 h
across 37 players
Total tracked
1,551 h
No verified owner has reported a time for Kingdom Come: Deliverance yet.
Sign in to be the firstHow many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
0%
0 of 37 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Hours played per day (Coilr owners, 90d)
Country distribution of Coilr players who own this game.
Inferred from when Kingdom Come: Deliverance is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Asia-Pacific (~30%).
Players online by hour (UTC)
Busiest around 15:00 with about 5,095 people in game — 2.1× as many as at 05:00, the quietest hour.

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As of August 2026, about 5,310 people are playing Kingdom Come: Deliverance on Steam right now, with a 24-hour peak of 7,046 concurrent players.
Yes. Strong reviews and great value for the hours. The average Coilr player has put 42h into Kingdom Come: Deliverance, and at $29.99 that's about 0.71 per hour. Steam reviews are very positive.
Kingdom Come: Deliverance costs $29.99 on Steam (USD). The average Coilr player has put 42 hours in, about 0.71 per hour.
Across 37 tracked owners on Coilr, the average playtime in Kingdom Come: Deliverance is about 42 hours.
Kingdom Come: Deliverance's player activity peaks around 15:00 UTC, which points to its largest audience being in the Asia-Pacific region, an estimated 30% of active players, followed by Europe & Africa. (Estimated from global player-count patterns, not exact player locations.)