
1
playing on Steam now·
1
24-hour peak
All-time peak 5 in Aug 2026·30 days −81%
On Steam, very nearly.
The most Coilr has recorded at once is 5 in August 2026. Only 1 person is playing Spirited Line on Steam right now. The count now is 20% of the record. These are Steam players only: a game that also runs on its own launcher or on console has players this cannot see.
Latest reading · average in view 0
This game's player count is measured about every 23 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
30-day average
0
players at once, on Steam
Steam reviews
81%
Positive
Average playtime
—
Coilr players
Coilr players
0
who own it
Average and peak players on Steam at the same time, each month since Coilr started tracking Spirited Line. The change is against the month before.
| Month | Avg. players | Change | Peak players |
|---|---|---|---|
| Oct 2026 (so far) | 0 | +0 | 2 |
| Sep 2026 | 0 | −3 | 2 |
| Aug 2026 (from first reading) | 3 | — | 5 |
Positive
81%
Total reviews
32
Pos / Neg
26 / 6
% positive by month
How many tracked owners still play, something raw concurrent counts can't tell you.
Not enough Coilr players tracking this game yet.
Country distribution of Coilr players who own this game.
Not enough location data yet.
Inferred from when Spirited Line is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Europe & Africa (~33%).
Peak 16:00 UTC
In October 2026, Coilr counted about 1 people playing Spirited Line on Steam at once. The most Coilr has recorded at once is 5 in August 2026.
On Steam, very nearly. The most Coilr has recorded at once is 5 in August 2026. These are Steam players only: a game that also runs on its own launcher or on console has players this cannot see.
Spirited Line's player activity peaks around 16:00 UTC, which points to its largest audience being in the Europe & Africa region, an estimated 33% of active players, followed by Americas. (Estimated from global player-count patterns, not exact player locations.)