
Well-reviewed overall, but recent reviews have dipped, so check what changed first.
The average Coilr player has put 217h into SMITE®. Steam reviews are mostly positive. Heads-up: recent reviews are 62% positive, 17 points below its all-time 79%, so something may have changed lately.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
571
24h peak
1,391
Peak (tracked)
1,970
Coilr players
28
Positive
79%
Total reviews
119,906
Pos / Neg
94,339 / 25,567
% positive by month
What players actually get for the price, based on real tracked playtime.
Cost per hour
Free
Free to play
Avg playtime
217 h
across 28 players
Total tracked
6,066 h
How many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
0%
0 of 28 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Country distribution of Coilr players who own this game.
Inferred from when SMITE® is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Americas (~50%).
Players online by hour (UTC)
Busiest around 02:00 with about 1,437 people in game — 2.7× as many as at 09:00, the quietest hour.
As of September 2026, about 571 people are playing SMITE® on Steam right now, with a 24-hour peak of 1,391 concurrent players.
Well-reviewed overall, but recent reviews have dipped, so check what changed first. The average Coilr player has put 217h into SMITE®. Steam reviews are mostly positive. Heads-up: recent reviews are 62% positive, 17 points below its all-time 79%, so something may have changed lately.
Yes, SMITE® is free to play on Steam.
Across 28 tracked owners on Coilr, the average playtime in SMITE® is about 217 hours.
SMITE®'s player activity peaks around 02:00 UTC, which points to its largest audience being in the Americas region, an estimated 50% of active players, followed by Europe & Africa. (Estimated from global player-count patterns, not exact player locations.)