
34
playing on Steam now·
34
24-hour peak
All-time peak 34 in Oct 2026
Nearly, on Steam.
In October 2026, 元气桌面壁纸 averaged 17 players on Steam at once. Only 34 people are playing 元气桌面壁纸 on Steam right now. These are Steam players only: a game that also runs on its own launcher or on console has players this cannot see.
Latest reading · average in view 19
This game's player count is measured about every 11 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
30-day average
17
players at once, on Steam
Steam reviews
41%
Mixed
Average playtime
—
Coilr players
Coilr players
0
who own it
Average and peak players on Steam at the same time, each month since Coilr started tracking 元气桌面壁纸. The change is against the month before.
| Month | Avg. players | Change | Peak players |
|---|---|---|---|
| Oct 2026 (so far) | 19 | +2 | 34 |
| Sep 2026 | 17 | +3 | 29 |
| Aug 2026 (from first reading) | 14 | — | 21 |
Positive
41%
Total reviews
27
Pos / Neg
11 / 16
% positive by month
How many tracked owners still play, something raw concurrent counts can't tell you.
Not enough Coilr players tracking this game yet.
Country distribution of Coilr players who own this game.
Not enough location data yet.
Inferred from when 元气桌面壁纸 is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Asia-Pacific (~49%).
Players online by hour (UTC)
Busiest around 13:00 with about 27 people in game — 3.0× as many as at 21:00, the quietest hour.
In October 2026, 元气桌面壁纸 averaged 17 players on Steam at once. The most Coilr has recorded at once is 34 in October 2026.
Nearly, on Steam. In October 2026, 元气桌面壁纸 averaged 17 players on Steam at once. These are Steam players only: a game that also runs on its own launcher or on console has players this cannot see.
元气桌面壁纸's player activity peaks around 13:00 UTC, which points to its largest audience being in the Asia-Pacific region, an estimated 49% of active players, followed by Americas. (Estimated from global player-count patterns, not exact player locations.)