
5,615
playing on Steam now·
6,753
24-hour peak
All-time peak 9,977 in Oct 2026
No.
In October 2026, Invokyr averaged 2,920 players on Steam at once. The most Coilr has recorded at once is 9,977 in October 2026. 5,615 people are playing Invokyr on Steam right now, and 6,753 were at the same time in the last 24 hours. The count now is 56% of the record. These are Steam players only: a game that also runs on its own launcher or on console has players this cannot see.
A new reading every 30 minutes. The chart updates by itself while this page is open.
Latest reading · average in view 3,120
30-day average
2,920
players at once, on Steam
Steam reviews
95%
Very Positive
Average playtime
—
Coilr players
Coilr players
0
who own it
Average and peak players on Steam at the same time, each month since Coilr started tracking Invokyr. The change is against the month before.
| Month | Avg. players | Change | Peak players |
|---|---|---|---|
| Oct 2026 (so far) | 2,920 | — | 9,977 |
Positive
95%
Total reviews
745
Pos / Neg
705 / 40
Not enough dated reviews yet to chart a trend.
How many tracked owners still play, something raw concurrent counts can't tell you.
Not enough Coilr players tracking this game yet.
Country distribution of Coilr players who own this game.
Not enough location data yet.
Inferred from when Invokyr is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Russia & CIS (~31%).
Players online by hour (UTC)
Busiest around 14:00 with about 7,607 people in game — 5.2× as many as at 10:00, the quietest hour.
In October 2026, Invokyr averaged 2,920 players on Steam at once. The most Coilr has recorded at once is 9,977 in October 2026.
No. In October 2026, Invokyr averaged 2,920 players on Steam at once. The most Coilr has recorded at once is 9,977 in October 2026. These are Steam players only: a game that also runs on its own launcher or on console has players this cannot see.
Invokyr's player activity peaks around 14:00 UTC, which points to its largest audience being in the Russia & CIS region, an estimated 31% of active players, followed by Asia-Pacific. (Estimated from global player-count patterns, not exact player locations.)