
Yes. Strong reviews and great value for the hours.
The average Coilr player has put 18h into Gothic® 3, and at $19.99 that's about 1.11 per hour. Steam reviews are very positive, and 25% of tracked owners still played in the last two weeks.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
193
24h peak
200
Peak (tracked)
525
Coilr players
4
This game's player count is measured about every 10 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
Positive
82%
Total reviews
12,380
Pos / Neg
10,096 / 2,284
% positive by month
What players actually get for the price, based on real tracked playtime.
Cost per hour
$1.11
at $19.99
Avg playtime
18 h
across 4 players
Total tracked
72 h
How many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
25%
1 of 4 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Country distribution of Coilr players who own this game.
Inferred from when Gothic® 3 is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Asia-Pacific (~31%).
Players online by hour (UTC)
Busiest around 19:00 with about 510 people in game — 11.9× as many as at 04:00, the quietest hour.
As of September 2026, about 193 people are playing Gothic® 3 on Steam right now, with a 24-hour peak of 200 concurrent players.
Yes. Strong reviews and great value for the hours. The average Coilr player has put 18h into Gothic® 3, and at $19.99 that's about 1.11 per hour. Steam reviews are very positive, and 25% of tracked owners still played in the last two weeks.
Gothic® 3 costs $19.99 on Steam (USD). The average Coilr player has put 18 hours in, about 1.11 per hour.
Gothic® 3's player activity peaks around 19:00 UTC, which points to its largest audience being in the Asia-Pacific region, an estimated 31% of active players, followed by Europe & Africa. (Estimated from global player-count patterns, not exact player locations.)