
79
playing on Steam now·
79
24-hour peak
All-time peak 232 in Oct 2026
Nearly, on Steam.
In October 2026, Haunted Heist averaged 79 players on Steam at once. The most Coilr has recorded at once is 232 in October 2026. Only 79 people are playing Haunted Heist on Steam right now. The count now is 34% of the record. These are Steam players only: a game that also runs on its own launcher or on console has players this cannot see.
A new reading every 30 minutes. The chart updates by itself while this page is open.
Latest reading · average in view 80
30-day average
79
players at once, on Steam
Steam reviews
100%
Positive
Average playtime
—
Coilr players
Coilr players
0
who own it
Average and peak players on Steam at the same time, each month since Coilr started tracking Haunted Heist. The change is against the month before.
| Month | Avg. players | Change | Peak players |
|---|---|---|---|
| Oct 2026 (so far) | 79 | — | 232 |
Positive
100%
Total reviews
19
Pos / Neg
19 / 0
Not enough dated reviews yet to chart a trend.
How many tracked owners still play, something raw concurrent counts can't tell you.
Not enough Coilr players tracking this game yet.
Country distribution of Coilr players who own this game.
Not enough location data yet.
Inferred from when Haunted Heist is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Americas (~53%).
Players online by hour (UTC)
Busiest around 02:00 with about 166 people in game — 10.4× as many as at 09:00, the quietest hour.
In October 2026, Haunted Heist averaged 79 players on Steam at once. The most Coilr has recorded at once is 232 in October 2026.
Nearly, on Steam. In October 2026, Haunted Heist averaged 79 players on Steam at once. The most Coilr has recorded at once is 232 in October 2026. These are Steam players only: a game that also runs on its own launcher or on console has players this cannot see.
Haunted Heist's player activity peaks around 02:00 UTC, which points to its largest audience being in the Americas region, an estimated 53% of active players, followed by Europe & Africa. (Estimated from global player-count patterns, not exact player locations.)