
Yes. Strong reviews and great value for the hours.
The average Coilr player has put 19h into Forts, and at $14.99 that's about 0.79 per hour. Steam reviews are very positive.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
258
24h peak
620
Peak (tracked)
809
Coilr players
9
This game's player count is measured about every 10 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
Positive
92%
Total reviews
25,334
Pos / Neg
23,270 / 2,064
% positive by month
What players actually get for the price, based on real tracked playtime.
Cost per hour
$0.791
at $14.99
Avg playtime
19 h
across 9 players
Total tracked
171 h
How many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
0%
0 of 9 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Country distribution of Coilr players who own this game.
Inferred from when Forts is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Asia-Pacific (~32%).
Players online by hour (UTC)
Busiest around 15:00 with about 795 people in game — 3.6× as many as at 07:00, the quietest hour.

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As of September 2026, about 258 people are playing Forts on Steam right now, with a 24-hour peak of 620 concurrent players.
Yes. Strong reviews and great value for the hours. The average Coilr player has put 19h into Forts, and at $14.99 that's about 0.79 per hour. Steam reviews are very positive.
Forts costs $14.99 on Steam (USD). The average Coilr player has put 19 hours in, about 0.79 per hour.
Across 9 tracked owners on Coilr, the average playtime in Forts is about 19 hours.
Forts's player activity peaks around 15:00 UTC, which points to its largest audience being in the Asia-Pacific region, an estimated 32% of active players, followed by Russia & CIS. (Estimated from global player-count patterns, not exact player locations.)