
Yes. It's free, and players rate it well.
The average Coilr player has put 1h into Emily is Away. Steam reviews are very positive.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
16
24h peak
16
Peak (tracked)
19
Coilr players
17
This game's player count is measured about every 14 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
Positive
89%
Total reviews
32,336
Pos / Neg
28,638 / 3,698
% positive by month
What players actually get for the price, based on real tracked playtime.
Cost per hour
Free
Free to play
Avg playtime
1 h
across 17 players
Total tracked
14 h
How many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
6%
1 of 17 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Country distribution of Coilr players who own this game.
Inferred from when Emily is Away is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Americas (~37%).
Players online by hour (UTC)
Busiest around 19:00 with about 19 people in game — 2.6× as many as at 11:00, the quietest hour.

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As of September 2026, about 16 people are playing Emily is Away on Steam right now, with a 24-hour peak of 16 concurrent players.
Yes, 6% of tracked Emily is Away owners on Coilr played it within the last two weeks, and roughly 16 players are online right now. (as of September 2026)
Yes. It's free, and players rate it well. The average Coilr player has put 1h into Emily is Away. Steam reviews are very positive.
Yes, Emily is Away is free to play on Steam.
Across 17 tracked owners on Coilr, the average playtime in Emily is Away is about 1 hours.
Emily is Away's player activity peaks around 19:00 UTC, which points to its largest audience being in the Americas region, an estimated 37% of active players, followed by Europe & Africa. (Estimated from global player-count patterns, not exact player locations.)