
206
playing on Steam now·
—
24-hour peak
All-time peak 206 in Oct 2026
No, but it is small.
In October 2026, The Jackbox Party Pack 12 averaged 70 players on Steam at once. 206 people are playing The Jackbox Party Pack 12 on Steam right now. These are Steam players only: a game that also runs on its own launcher or on console has players this cannot see.
A new reading every 30 minutes. The chart updates by itself while this page is open.
Latest reading · average in view 70
30-day average
70
players at once, on Steam
Steam reviews
—
No user reviews
Average playtime
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Coilr players
Coilr players
0
who own it
Average and peak players on Steam at the same time, each month since Coilr started tracking The Jackbox Party Pack 12. The change is against the month before.
| Month | Avg. players | Change | Peak players |
|---|---|---|---|
| Oct 2026 (so far) | 88 | — | 206 |
No verified owner has reported a time for The Jackbox Party Pack 12 yet.
Sign in to be the firstHow many tracked owners still play, something raw concurrent counts can't tell you.
Not enough Coilr players tracking this game yet.
Country distribution of Coilr players who own this game.
Not enough location data yet.
Inferred from when The Jackbox Party Pack 12 is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Americas (~52%).
Players online by hour (UTC)
Busiest around 00:00 with about 206 people in game — 12.9× as many as at 16:00, the quietest hour.
In October 2026, The Jackbox Party Pack 12 averaged 70 players on Steam at once. The most Coilr has recorded at once is 206 in October 2026.
No, but it is small. In October 2026, The Jackbox Party Pack 12 averaged 70 players on Steam at once. These are Steam players only: a game that also runs on its own launcher or on console has players this cannot see.
The Jackbox Party Pack 12's player activity peaks around 00:00 UTC, which points to its largest audience being in the Americas region, an estimated 52% of active players, followed by Europe & Africa. (Estimated from global player-count patterns, not exact player locations.)