
Yes. Players rate it highly.
The average Coilr player has put 7h into NTE: Neverness to Everness. Steam reviews are very positive.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
4,728
24h peak
6,064
Peak (tracked)
9,559
Coilr players
5
This game's player count is measured about every 10 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
Positive
84%
Total reviews
5,481
Pos / Neg
4,583 / 898
Not enough dated reviews yet to chart a trend.
No verified owner has reported a time for NTE: Neverness to Everness yet.
Sign in to be the firstHow many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
0%
0 of 5 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Country distribution of Coilr players who own this game.
Inferred from when NTE: Neverness to Everness is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Asia-Pacific (~31%).
Players online by hour (UTC)
Busiest around 05:00 with about 6,788 people in game — 2.5× as many as at 03:00, the quietest hour.
As of August 2026, about 4,728 people are playing NTE: Neverness to Everness on Steam right now, with a 24-hour peak of 6,064 concurrent players.
Yes. Players rate it highly. The average Coilr player has put 7h into NTE: Neverness to Everness. Steam reviews are very positive.
Across 5 tracked owners on Coilr, the average playtime in NTE: Neverness to Everness is about 7 hours.
NTE: Neverness to Everness's player activity peaks around 05:00 UTC, which points to its largest audience being in the Asia-Pacific region, an estimated 31% of active players, followed by Americas. (Estimated from global player-count patterns, not exact player locations.)