
1
playing on Steam now·
1
24-hour peak
All-time peak 8 in Aug 2026·30 days −76%
On Steam, very nearly.
The most Coilr has recorded at once is 8 in August 2026. Only 1 person is playing Goaldeck on Steam right now. The count now is 13% of the record. These are Steam players only: a game that also runs on its own launcher or on console has players this cannot see.
Latest reading · average in view 1
This game's player count is measured about every 23 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
30-day average
0
players at once, on Steam
Steam reviews
93%
Positive
Average playtime
—
Coilr players
Coilr players
0
who own it
Average and peak players on Steam at the same time, each month since Coilr started tracking Goaldeck. The change is against the month before.
| Month | Avg. players | Change | Peak players |
|---|---|---|---|
| Oct 2026 (so far) | 0 | +0 | 2 |
| Sep 2026 | 0 | −3 | 2 |
| Aug 2026 (from first reading) | 3 | — | 8 |
Positive
93%
Total reviews
14
Pos / Neg
13 / 1
Not enough dated reviews yet to chart a trend.
How many tracked owners still play, something raw concurrent counts can't tell you.
Not enough Coilr players tracking this game yet.
Country distribution of Coilr players who own this game.
Not enough location data yet.
Inferred from when Goaldeck is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Europe & Africa (~35%).
Peak 18:00 UTC
In October 2026, Coilr counted about 1 people playing Goaldeck on Steam at once. The most Coilr has recorded at once is 8 in August 2026.
On Steam, very nearly. The most Coilr has recorded at once is 8 in August 2026. These are Steam players only: a game that also runs on its own launcher or on console has players this cannot see.
Goaldeck's player activity peaks around 18:00 UTC, which points to its largest audience being in the Europe & Africa region, an estimated 35% of active players, followed by Americas. (Estimated from global player-count patterns, not exact player locations.)