Yes. Players rate it highly.
The average Coilr player has put 2h into Deceit. Steam reviews are mostly positive.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
9
24h peak
9
Peak (tracked)
57
Coilr players
23
This game's player count is measured about every 10 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
Positive
79%
Total reviews
92,202
Pos / Neg
72,880 / 19,322
% positive by month
How many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
0%
0 of 23 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Country distribution of Coilr players who own this game.
Inferred from when Deceit is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Europe & Africa (~32%).
Players online by hour (UTC)
Busiest around 21:00 with about 27 people in game — 5.1× as many as at 07:00, the quietest hour.

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As of September 2026, about 9 people are playing Deceit on Steam right now, with a 24-hour peak of 9 concurrent players.
Yes. Players rate it highly. The average Coilr player has put 2h into Deceit. Steam reviews are mostly positive.
Across 23 tracked owners on Coilr, the average playtime in Deceit is about 2 hours.
Deceit's player activity peaks around 21:00 UTC, which points to its largest audience being in the Europe & Africa region, an estimated 32% of active players, followed by Americas. (Estimated from global player-count patterns, not exact player locations.)