
1
playing on Steam now·
1
24-hour peak
All-time peak 4 in Aug 2026·30 days −80%
On Steam, very nearly.
The most Coilr has recorded at once is 4 in August 2026. Only 1 person is playing Fall Queen on Steam right now. The count now is 25% of the record. These are Steam players only: a game that also runs on its own launcher or on console has players this cannot see.
Latest reading · average in view 0
This game's player count is measured about every 23 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
30-day average
0
players at once, on Steam
Steam reviews
90%
Positive
Average playtime
—
Coilr players
Coilr players
0
who own it
Average and peak players on Steam at the same time, each month since Coilr started tracking Fall Queen. The change is against the month before.
| Month | Avg. players | Change | Peak players |
|---|---|---|---|
| Oct 2026 (so far) | 0 | +0 | 1 |
| Sep 2026 | 0 | −1 | 2 |
| Aug 2026 (from first reading) | 1 | — | 4 |
Positive
90%
Total reviews
21
Pos / Neg
19 / 2
% positive by month
How many tracked owners still play, something raw concurrent counts can't tell you.
Not enough Coilr players tracking this game yet.
Country distribution of Coilr players who own this game.
Not enough location data yet.
Inferred from when Fall Queen is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Americas (~38%).
Peak 01:00 UTC
In October 2026, Coilr counted about 1 people playing Fall Queen on Steam at once. The most Coilr has recorded at once is 4 in August 2026.
On Steam, very nearly. The most Coilr has recorded at once is 4 in August 2026. These are Steam players only: a game that also runs on its own launcher or on console has players this cannot see.
Fall Queen's player activity peaks around 01:00 UTC, which points to its largest audience being in the Americas region, an estimated 38% of active players, followed by Europe & Africa. (Estimated from global player-count patterns, not exact player locations.)