
2,596
playing on Steam now·
2,596
24-hour peak
All-time peak 47,148 in Jul 2026·30 days −61%
No.
In October 2026, MECCHA CHAMELEON averaged 4,718 players on Steam at once, 61% fewer than the month before. The most Coilr has recorded at once is 47,148 in July 2026. 2,596 people are playing MECCHA CHAMELEON on Steam right now. The count now is 6% of the record. These are Steam players only: a game that also runs on its own launcher or on console has players this cannot see.
Yes. Strong reviews and great value for the hours.
The average Coilr player has put 8h into MECCHA CHAMELEON, and at $5.99 that's about 0.75 per hour. Steam reviews are very positive, and 13% of tracked owners still played in the last two weeks.
$0.75/hr·8h avg·88% positive·13% still active
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Latest reading · average in view 4,393
This game's player count is measured about every 11 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
30-day average
4,718
players at once, on Steam
Steam reviews
88%
Very Positive
Average playtime
8 h
Coilr players
Coilr players
87
who own it
Average and peak players on Steam at the same time, each month since Coilr started tracking MECCHA CHAMELEON. The change is against the month before.
| Month | Avg. players | Change | Peak players |
|---|---|---|---|
| Oct 2026 (so far) | 3,933 | −1,509 | 8,534 |
| Sep 2026 | 5,442 | −11,518 | 11,881 |
| Aug 2026 | 16,960 | −9,938 | 44,264 |
| Jul 2026 | 26,898 | +18,651 | 47,148 |
| Jun 2026 (from first reading) | 8,247 | — | 14,442 |
Positive
88%
Total reviews
90,304
Pos / Neg
79,058 / 11,246
% positive by month
Coilr's own 0-100 score from players who own MECCHA CHAMELEON. A finer verdict than a thumbs up, independent of Steam reviews.
based on 1 verified owner · a verdict appears at 10
Played it? Score it 0-100. Only verified owners can rate.
What players actually get for the price, based on real tracked playtime.
Cost per hour
$0.758
at $5.99
Avg playtime
8 h
across 87 players
Total tracked
688 h
No verified owner has reported a time for MECCHA CHAMELEON yet.
Sign in to be the firstHow many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
13%
11 of 87 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Hours played per day (Coilr owners, 90d)
Country distribution of Coilr players who own this game.
Inferred from when MECCHA CHAMELEON is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Americas (~31%).
Players online by hour (UTC)
Busiest around 15:00 with about 9,343 people in game — 4.9× as many as at 10:00, the quietest hour.
In October 2026, MECCHA CHAMELEON averaged 4,718 players on Steam at once, 61% fewer than the month before. The most Coilr has recorded at once is 47,148 in July 2026.
No. In October 2026, MECCHA CHAMELEON averaged 4,718 players on Steam at once, 61% fewer than the month before. The most Coilr has recorded at once is 47,148 in July 2026. These are Steam players only: a game that also runs on its own launcher or on console has players this cannot see.
Yes. Strong reviews and great value for the hours. The average Coilr player has put 8h into MECCHA CHAMELEON, and at $5.99 that's about 0.75 per hour. Steam reviews are very positive, and 13% of tracked owners still played in the last two weeks.
MECCHA CHAMELEON costs $5.99 on Steam (USD). The average Coilr player has put 8 hours in, about 0.75 per hour.
Across 87 tracked owners on Coilr, the average playtime in MECCHA CHAMELEON is about 8 hours.
MECCHA CHAMELEON's player activity peaks around 15:00 UTC, which points to its largest audience being in the Americas region, an estimated 31% of active players, followed by Europe & Africa. (Estimated from global player-count patterns, not exact player locations.)