
1,171
playing on Steam now·
1,171
24-hour peak
All-time peak 7,605 in May 2026·30 days −8%
No.
In October 2026, Warhammer 40,000: Gladius - Relics of War averaged 727 players on Steam at once, 8% fewer than the month before. The most Coilr has recorded at once is 7,605 in May 2026. 1,171 people are playing Warhammer 40,000: Gladius - Relics of War on Steam right now. The count now is 15% of the record. These are Steam players only: a game that also runs on its own launcher or on console has players this cannot see.
Yes. Strong reviews and great value for the hours.
The average Coilr player has put 17h into Warhammer 40,000: Gladius - Relics of War, and at $39.99 that's about 2.35 per hour. Steam reviews are very positive.
$2.35/hr·17h avg·82% positive
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Latest reading · average in view 709
This game's player count is measured about every 13 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
30-day average
727
players at once, on Steam
Steam reviews
82%
Very Positive
Average playtime
17 h
Coilr players
Coilr players
21
who own it
Average and peak players on Steam at the same time, each month since Coilr started tracking Warhammer 40,000: Gladius - Relics of War. The change is against the month before.
| Month | Avg. players | Change | Peak players |
|---|---|---|---|
| Oct 2026 (so far) | 732 | +9 | 1,199 |
| Sep 2026 | 723 | −112 | 1,217 |
| Aug 2026 | 835 | −102 | 1,276 |
| Jul 2026 | 937 | −3,732 | 1,271 |
| May 2026 | 4,669 | +4,121 | 7,605 |
| Apr 2026 (from first reading) | 548 | — | 678 |
Positive
82%
Total reviews
18,878
Pos / Neg
15,429 / 3,449
% positive by month
No verified owner has scored Warhammer 40,000: Gladius - Relics of War yet.
Sign in to be the firstWhat players actually get for the price, based on real tracked playtime.
Cost per hour
$2.30
at $39.99
Avg playtime
17 h
across 21 players
Total tracked
364 h
No verified owner has reported a time for Warhammer 40,000: Gladius - Relics of War yet.
Sign in to be the firstHow many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
0%
0 of 21 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Country distribution of Coilr players who own this game.
Inferred from when Warhammer 40,000: Gladius - Relics of War is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Europe & Africa (~32%).
Players online by hour (UTC)
Busiest around 19:00 with about 1,199 people in game — 2.5× as many as at 07:00, the quietest hour.

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In October 2026, Warhammer 40,000: Gladius - Relics of War averaged 727 players on Steam at once, 8% fewer than the month before. The most Coilr has recorded at once is 7,605 in May 2026.
No. In October 2026, Warhammer 40,000: Gladius - Relics of War averaged 727 players on Steam at once, 8% fewer than the month before. The most Coilr has recorded at once is 7,605 in May 2026. These are Steam players only: a game that also runs on its own launcher or on console has players this cannot see.
Yes. Strong reviews and great value for the hours. The average Coilr player has put 17h into Warhammer 40,000: Gladius - Relics of War, and at $39.99 that's about 2.35 per hour. Steam reviews are very positive.
Warhammer 40,000: Gladius - Relics of War costs $39.99 on Steam (USD). The average Coilr player has put 17 hours in, about 2.35 per hour.
Across 21 tracked owners on Coilr, the average playtime in Warhammer 40,000: Gladius - Relics of War is about 17 hours.
Warhammer 40,000: Gladius - Relics of War's player activity peaks around 19:00 UTC, which points to its largest audience being in the Europe & Africa region, an estimated 32% of active players, followed by Russia & CIS. (Estimated from global player-count patterns, not exact player locations.)