
0
playing on Steam now·
0
24-hour peak
All-time peak 19 in Sep 2026·30 days −83%
On Steam, very nearly.
In October 2026, Tidewrack averaged 2 players on Steam at once, 83% fewer than the month before. The most Coilr has recorded at once is 19 in September 2026. Nobody is playing Tidewrack on Steam at this moment. The count now is under 1% of the record. These are Steam players only: a game that also runs on its own launcher or on console has players this cannot see.
Latest reading · average in view 1
This game's player count is measured about every 24 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
30-day average
2
players at once, on Steam
Steam reviews
67%
Mixed
Average playtime
—
Coilr players
Coilr players
0
who own it
Average and peak players on Steam at the same time, each month since Coilr started tracking Tidewrack. The change is against the month before.
| Month | Avg. players | Change | Peak players |
|---|---|---|---|
| Oct 2026 (so far) | 1 | −5 | 5 |
| Sep 2026 (from first reading) | 6 | — | 19 |
Positive
67%
Total reviews
27
Pos / Neg
18 / 9
Not enough dated reviews yet to chart a trend.
How many tracked owners still play, something raw concurrent counts can't tell you.
Not enough Coilr players tracking this game yet.
Country distribution of Coilr players who own this game.
Not enough location data yet.
Inferred from when Tidewrack is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Americas (~32%).
Players online by hour (UTC)
Busiest around 18:00 with about 4 people in game — 4.0× as many as at 23:00, the quietest hour.
In October 2026, Tidewrack averaged 2 players on Steam at once, 83% fewer than the month before. The most Coilr has recorded at once is 19 in September 2026.
On Steam, very nearly. In October 2026, Tidewrack averaged 2 players on Steam at once, 83% fewer than the month before. The most Coilr has recorded at once is 19 in September 2026. These are Steam players only: a game that also runs on its own launcher or on console has players this cannot see.
Tidewrack's player activity peaks around 18:00 UTC, which points to its largest audience being in the Americas region, an estimated 32% of active players, followed by Asia-Pacific. (Estimated from global player-count patterns, not exact player locations.)