Yes. Players rate it highly.
The average Coilr player has put 12h into BIGFOOT. Steam reviews are very positive.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
64
24h peak
64
Peak (tracked)
139
Coilr players
5
This game's player count is measured about every 10 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
Positive
82%
Total reviews
22,341
Pos / Neg
18,345 / 3,996
% positive by month
How many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
0%
0 of 5 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Country distribution of Coilr players who own this game.
Inferred from when BIGFOOT is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Americas (~47%).
Players online by hour (UTC)
Busiest around 22:00 with about 117 people in game — 4.1× as many as at 09:00, the quietest hour.

Nuclear Nightmare
Survival Horror · Online Co-Op

Dead Realm
Survival Horror · Horror

Pacify
Horror · Online Co-Op

Inside the Backrooms
Survival Horror · Horror

Home Sweet Home : Survive
Survival Horror · Horror

Sketchy's Contract
Survival Horror · Online Co-Op

Lethal Company
Survival Horror · Online Co-Op

Zort
Early Access · PvE
As of September 2026, about 64 people are playing BIGFOOT on Steam right now, with a 24-hour peak of 64 concurrent players.
Yes. Players rate it highly. The average Coilr player has put 12h into BIGFOOT. Steam reviews are very positive.
Across 5 tracked owners on Coilr, the average playtime in BIGFOOT is about 12 hours.
BIGFOOT's player activity peaks around 22:00 UTC, which points to its largest audience being in the Americas region, an estimated 47% of active players, followed by Europe & Africa. (Estimated from global player-count patterns, not exact player locations.)