
Yes. Strong reviews and great value for the hours.
The average Coilr player has put 9h into Shadows: Awakening, and at $2.99 that's about 0.33 per hour. Steam reviews are mostly positive.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
3
24h peak
3
Peak (tracked)
20
Coilr players
4
This game's player count is measured about every 22 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
Positive
75%
Total reviews
2,486
Pos / Neg
1,864 / 622
% positive by month
What players actually get for the price, based on real tracked playtime.
Cost per hour
$0.337
at $2.99
Avg playtime
9 h
across 4 players
Total tracked
35 h
No verified owner has reported a time for Shadows: Awakening yet.
Sign in to be the firstHow many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
0%
0 of 4 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Country distribution of Coilr players who own this game.
Inferred from when Shadows: Awakening is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Asia-Pacific (~31%).
Players online by hour (UTC)
Busiest around 14:00 with about 13 people in game — 4.9× as many as at 04:00, the quietest hour.
As of September 2026, about 3 people are playing Shadows: Awakening on Steam right now, with a 24-hour peak of 3 concurrent players.
Yes. Strong reviews and great value for the hours. The average Coilr player has put 9h into Shadows: Awakening, and at $2.99 that's about 0.33 per hour. Steam reviews are mostly positive.
Shadows: Awakening costs $2.99 on Steam (USD). The average Coilr player has put 9 hours in, about 0.33 per hour.
Shadows: Awakening's player activity peaks around 14:00 UTC, which points to its largest audience being in the Asia-Pacific region, an estimated 31% of active players, followed by Russia & CIS. (Estimated from global player-count patterns, not exact player locations.)