
959
playing on Steam now·
2,631
24-hour peak
All-time peak 4,082 in Oct 2026·30 days +10%
No, but it is small.
In October 2026, Portal 2 averaged 1,707 players on Steam at once, 10% more than the month before. The most Coilr has recorded at once is 4,082 in October 2026. 959 people are playing Portal 2 on Steam right now, and 2,631 were at the same time in the last 24 hours. The count now is 23% of the record. These are Steam players only: a game that also runs on its own launcher or on console has players this cannot see.
Yes. Strong reviews and great value for the hours.
The average Coilr player has put 37h into Portal 2, and at $1.99 that's about 0.05 per hour. Steam reviews are overwhelmingly positive.
$0.05/hr·37h avg·99% positive
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
A new reading every 10 minutes. The chart updates by itself while this page is open.
Latest reading · average in view 2,108
30-day average
1,707
players at once, on Steam
Steam reviews
99%
Overwhelmingly Positive
Average playtime
37 h
Coilr players
Coilr players
209
who own it
Average and peak players on Steam at the same time, each month since Coilr started tracking Portal 2. The change is against the month before.
| Month | Avg. players | Change | Peak players |
|---|---|---|---|
| Oct 2026 (so far) | 2,107 | +634 | 4,082 |
| Sep 2026 | 1,473 | −73 | 2,820 |
| Aug 2026 | 1,546 | −500 | 2,660 |
| Jul 2026 | 2,046 | +386 | 3,960 |
| Jun 2026 | 1,660 | +331 | 3,786 |
| May 2026 | 1,329 | +1 | 1,986 |
| Apr 2026 (from first reading) | 1,328 | — | 1,743 |
Positive
99%
Total reviews
468,149
Pos / Neg
462,087 / 6,062
% positive by month
Coilr's own 0-100 score from players who own Portal 2. A finer verdict than a thumbs up, independent of Steam reviews.
based on 3 verified owners · a verdict appears at 10
Played it? Score it 0-100. Only verified owners can rate.
What players actually get for the price, based on real tracked playtime.
Cost per hour
$0.054
at $1.99
Avg playtime
37 h
across 209 players
Total tracked
7,659 h
How many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
0%
1 of 209 owners
Played last 7 days
1
Hours trend (2wk)
▲ Rising
Last time owners played
Hours played per day (Coilr owners, 90d)
Country distribution of Coilr players who own this game.
Inferred from when Portal 2 is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Europe & Africa (~30%).
Players online by hour (UTC)
Busiest around 19:00 with about 2,405 people in game — 2.1× as many as at 06:00, the quietest hour.

Suicide Guy VR
Puzzle-Platformer · Science

Suicide Guy
Dark Humor · 3D Platformer

Portal
Puzzle-Platformer · 3D Platformer

ChromaGun
Science · 3D Platformer

Quantum Conundrum
Puzzle-Platformer · 3D Platformer

Life Goes On: Done to Death
Dark Humor · Puzzle-Platformer

Grapple
3D Platformer · Puzzle-Platformer

Gravitas
Puzzle-Platformer · 3D Platformer
In October 2026, Portal 2 averaged 1,707 players on Steam at once, 10% more than the month before. The most Coilr has recorded at once is 4,082 in October 2026.
No, but it is small. In October 2026, Portal 2 averaged 1,707 players on Steam at once, 10% more than the month before. The most Coilr has recorded at once is 4,082 in October 2026. These are Steam players only: a game that also runs on its own launcher or on console has players this cannot see.
Yes. Strong reviews and great value for the hours. The average Coilr player has put 37h into Portal 2, and at $1.99 that's about 0.05 per hour. Steam reviews are overwhelmingly positive.
Portal 2 costs $1.99 on Steam (USD). The average Coilr player has put 37 hours in, about 0.05 per hour.
Across 209 tracked owners on Coilr, the average playtime in Portal 2 is about 37 hours.
Portal 2's player activity peaks around 19:00 UTC, which points to its largest audience being in the Europe & Africa region, an estimated 30% of active players, followed by Russia & CIS. (Estimated from global player-count patterns, not exact player locations.)