
Yes. Players rate it highly.
The average Coilr player has put 1h into IOSoccer. Steam reviews are very positive.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
144
24h peak
144
Peak (tracked)
172
Coilr players
4
This game's player count is measured about every 10 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
Positive
81%
Total reviews
2,915
Pos / Neg
2,370 / 545
% positive by month
How many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
0%
0 of 4 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Country distribution of Coilr players who own this game.
Inferred from when IOSoccer is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Americas (~41%).
Players online by hour (UTC)
Busiest around 23:00 with about 139 people in game — 16.4× as many as at 06:00, the quietest hour.

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As of September 2026, about 144 people are playing IOSoccer on Steam right now, with a 24-hour peak of 144 concurrent players.
Yes. Players rate it highly. The average Coilr player has put 1h into IOSoccer. Steam reviews are very positive.
IOSoccer's player activity peaks around 23:00 UTC, which points to its largest audience being in the Americas region, an estimated 41% of active players, followed by Europe & Africa. (Estimated from global player-count patterns, not exact player locations.)