
Yes. Players rate it highly.
The average Coilr player has put 3h into GRIS, and at $14.99 that's about 5.00 per hour. Steam reviews are overwhelmingly positive.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
39
24h peak
86
Peak (tracked)
172
Coilr players
13
Positive
96%
Total reviews
96,195
Pos / Neg
92,399 / 3,796
% positive by month
What players actually get for the price, based on real tracked playtime.
Cost per hour
$5.80
at $14.99
Avg playtime
3 h
across 13 players
Total tracked
34 h
How many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
0%
0 of 13 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Country distribution of Coilr players who own this game.
Inferred from when GRIS is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Asia-Pacific (~34%).
Players online by hour (UTC)
Busiest around 14:00 with about 106 people in game — 1.8× as many as at 05:00, the quietest hour.

Journey
Beautiful · Relaxing

Eastshade
Beautiful · Relaxing

Ori and the Will of the Wisps
Beautiful · Platformer

Trine Enchanted Edition
Beautiful · Puzzle-Platformer

Gorogoa
Beautiful · Hand-drawn

Glass Masquerade 2: Illusions
Beautiful · Relaxing

Neva
Beautiful · Platformer

Trine 2: Complete Story
Beautiful · Puzzle-Platformer
As of September 2026, about 39 people are playing GRIS on Steam right now, with a 24-hour peak of 86 concurrent players.
Yes. Players rate it highly. The average Coilr player has put 3h into GRIS, and at $14.99 that's about 5.00 per hour. Steam reviews are overwhelmingly positive.
GRIS costs $14.99 on Steam (USD). The average Coilr player has put 3 hours in, about 5.00 per hour.
Across 13 tracked owners on Coilr, the average playtime in GRIS is about 3 hours.
GRIS's player activity peaks around 14:00 UTC, which points to its largest audience being in the Asia-Pacific region, an estimated 34% of active players, followed by Russia & CIS. (Estimated from global player-count patterns, not exact player locations.)