
Yes. Strong reviews and great value for the hours.
The average Coilr player has put 15h into Outer Wilds, and at $14.99 that's about 1.00 per hour. Steam reviews are overwhelmingly positive.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
1,143
24h peak
1,501
Peak (tracked)
2,073
Coilr players
24
This game's player count is measured about every 10 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
Positive
96%
Total reviews
107,346
Pos / Neg
102,636 / 4,710
% positive by month
What players actually get for the price, based on real tracked playtime.
Cost per hour
$1.03
at $14.99
Avg playtime
15 h
across 24 players
Total tracked
350 h
How many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
0%
0 of 24 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Country distribution of Coilr players who own this game.
Inferred from when Outer Wilds is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Americas (~33%).
Players online by hour (UTC)
Busiest around 20:00 with about 1,554 people in game — 2.3× as many as at 08:00, the quietest hour.
As of September 2026, about 1,143 people are playing Outer Wilds on Steam right now, with a 24-hour peak of 1,501 concurrent players.
Yes. Strong reviews and great value for the hours. The average Coilr player has put 15h into Outer Wilds, and at $14.99 that's about 1.00 per hour. Steam reviews are overwhelmingly positive.
Outer Wilds costs $14.99 on Steam (USD). The average Coilr player has put 15 hours in, about 1.00 per hour.
Across 24 tracked owners on Coilr, the average playtime in Outer Wilds is about 15 hours.
Outer Wilds's player activity peaks around 20:00 UTC, which points to its largest audience being in the Americas region, an estimated 33% of active players, followed by Europe & Africa. (Estimated from global player-count patterns, not exact player locations.)