
Yes. Strong reviews and great value for the hours.
The average Coilr player has put 35h into Wildermyth, and at $24.99 that's about 0.71 per hour. Steam reviews are very positive.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
120
24h peak
120
Peak (tracked)
204
Coilr players
9
This game's player count is measured about every 10 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
Positive
95%
Total reviews
18,233
Pos / Neg
17,259 / 974
% positive by month
What players actually get for the price, based on real tracked playtime.
Cost per hour
$0.712
at $24.99
Avg playtime
35 h
across 9 players
Total tracked
316 h
How many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
0%
0 of 9 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Country distribution of Coilr players who own this game.
Inferred from when Wildermyth is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Americas (~47%).
Players online by hour (UTC)
Busiest around 03:00 with about 176 people in game — 2.8× as many as at 09:00, the quietest hour.

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As of September 2026, about 120 people are playing Wildermyth on Steam right now, with a 24-hour peak of 120 concurrent players.
Yes. Strong reviews and great value for the hours. The average Coilr player has put 35h into Wildermyth, and at $24.99 that's about 0.71 per hour. Steam reviews are very positive.
Wildermyth costs $24.99 on Steam (USD). The average Coilr player has put 35 hours in, about 0.71 per hour.
Across 9 tracked owners on Coilr, the average playtime in Wildermyth is about 35 hours.
Wildermyth's player activity peaks around 03:00 UTC, which points to its largest audience being in the Americas region, an estimated 47% of active players, followed by Europe & Africa. (Estimated from global player-count patterns, not exact player locations.)