
27
playing on Steam now·
52
24-hour peak
All-time peak 91 in Oct 2026
Nearly, on Steam.
In October 2026, Hubert averaged 33 players on Steam at once. The most Coilr has recorded at once is 91 in October 2026. Only 27 people are playing Hubert on Steam right now, and 52 were at the same time in the last 24 hours. The count now is 30% of the record. These are Steam players only: a game that also runs on its own launcher or on console has players this cannot see.
A new reading every 30 minutes. The chart updates by itself while this page is open.
Latest reading · average in view 33
30-day average
33
players at once, on Steam
Steam reviews
—
No user reviews
Average playtime
—
Coilr players
Coilr players
0
who own it
Average and peak players on Steam at the same time, each month since Coilr started tracking Hubert. The change is against the month before.
| Month | Avg. players | Change | Peak players |
|---|---|---|---|
| Oct 2026 (so far) | 33 | — | 91 |
How many tracked owners still play, something raw concurrent counts can't tell you.
Not enough Coilr players tracking this game yet.
Country distribution of Coilr players who own this game.
Not enough location data yet.
Inferred from when Hubert is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Europe & Africa (~35%).
Players online by hour (UTC)
Busiest around 18:00 with about 58 people in game — 3.2× as many as at 06:00, the quietest hour.
In October 2026, Hubert averaged 33 players on Steam at once. The most Coilr has recorded at once is 91 in October 2026.
Nearly, on Steam. In October 2026, Hubert averaged 33 players on Steam at once. The most Coilr has recorded at once is 91 in October 2026. These are Steam players only: a game that also runs on its own launcher or on console has players this cannot see.
Hubert's player activity peaks around 18:00 UTC, which points to its largest audience being in the Europe & Africa region, an estimated 35% of active players, followed by Americas. (Estimated from global player-count patterns, not exact player locations.)