Coilr data report

Almost nobody finishes a Steam game

Across 533 games, a median of just 1.9% of the players who unlock any achievement at all go on to unlock every one. In 80% of games, fewer than one starter in twenty finishes.

Figures as of July 27, 2026 · updated daily

The more achievements a game ships, the fewer people finish it

This is the clearest pattern in the data, and it is monotonic: every step up in achievement count cuts the completion rate. Games with more than 50 achievements are finished 6.3× less often than games with fewer than 16.

Under 16 achievements7.7% · 27 games
16–30 achievements3.3% · 72 games
31–50 achievements2.8% · 156 games
Over 50 achievements1.2% · 278 games

Median share of starters who unlock everything, by achievement count.

Games people like get finished more often

Games rated 90%+ positive on Steam are finished by a median 2.7% of their starters (238 games). Games below 70% positive: 0.69% (32 games). Completion tracks how much people like a game, not just how long it is.

Most finished

1A Story About My Uncle
A Story About My Uncle

15 achievements

48%
2Machinarium
Machinarium

12 achievements

44%
3Apex Legends™
Apex Legends™

12 achievements

32%
4Chants of Sennaar
Chants of Sennaar

25 achievements

29%
5Hello Neighbor
Hello Neighbor

17 achievements

24%
6Unheard - Voices of Crime18%
7Nine Sols
Nine Sols

35 achievements

18%
8Resident Evil Requiem
Resident Evil Requiem

49 achievements

18%
9Crush Crush
Crush Crush

25 achievements

17%
10Resident Evil 4 (2005)
Resident Evil 4 (2005)

12 achievements

17%

Least finished

1APB Reloaded
APB Reloaded

60 achievements

under 0.1%
2Realm of the Mad God Exaltunder 0.1%
3War Thunder
War Thunder

91 achievements

under 0.1%
4Rust
Rust

102 achievements

under 0.1%
5Cities: Skylines
Cities: Skylines

135 achievements

under 0.1%
6American Truck Simulator
American Truck Simulator

130 achievements

under 0.1%
7Stellaris
Stellaris

219 achievements

under 0.1%
8Warface: Clutch
Warface: Clutch

67 achievements

under 0.1%
9Besiege
Besiege

54 achievements

under 0.1%
10Hearts of Iron IV
Hearts of Iron IV

293 achievements

under 0.1%

Games with at least 20,000 Steam reviews, so the rates rest on large player bases.

Method

Steam publishes, for every achievement, the share of a game’s owners who have unlocked it. For each game we take the most-earned achievement and the rarest one, and divide the second by the first.

That division is the point. Raw unlock percentages are measured against everyone who owns a game, and for a free-to-play title that is overwhelmingly people who installed it once and never launched it — which would put every free game at the bottom of any ranking and tell you nothing. Both of a game’s own achievements share that same denominator, so dividing cancels it, and what is left is a within-game question: of the players who got far enough to earn anything, how many earned everything?

The sample is 533 games that have at least 8 achievements and appear in at least one synced Coilr library, which skews it toward games people actually own and play. Rates are Steam’s, not ours. Because Steam reports to one decimal place, a rarest-achievement rate below 0.05% arrives as zero; those games are shown as “under 0.1%” rather than a false exact figure.

Unlocking every achievement is a stricter bar than reaching the credits, so these are completion rates, not “finished the story” rates. The gradient by achievement count is the finding that survives that caveat: it compares like with like.

Using this

The figures are free to quote and republish with attribution to Coilr. They are recomputed daily, so cite the date shown above. For a specific game’s achievement rarity, every tracked game has its own page — for example Elden Ring’s.