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Coilr report·Prices·

Past twenty dollars, every step up in price costs a Steam game review points

Coilr tracks the regular price and the review score of most of the Steam catalogue. Put the two together across 5,111 paid games that have at least 1,000 reviews each, and the relationship is not the one you would guess. Below about twenty dollars, price barely matters: the cheapest eighth of games average 83.3% positive and the middle of the range sits within a point of that. Above it, the line only goes one way — down to 80.4% for the most expensive eighth, which averages $46.84.

The gap between the best-reviewed band and the priciest is 6.1 points, and it straddles a line Steam actually draws. The store labels a game “Very Positive” at 80% and “Mostly Positive” below it: the $10–20 band averages 84.6% and lands on one side, the $50-and-up band averages 78.5% and lands on the other.

84.6%

positive in the $10–20 band — the best of any price

78.5%

positive at $50 and up, across 155 games

5,111

paid games with 1,000+ reviews behind the figures

Score by price

Paid games only, each with at least 1,000 reviews. Price is the regular US price, not today’s discounted one — otherwise a game would drop a band for the duration of a sale.

Under $10
83.6
$10–20
84.6
$20–30
83.3
$30–40
81.3
$40–50
80.5
$50 and up
78.5

Share of reviews that are positive, and the number of games behind each bar. The axis starts at 70% rather than zero: every band sits between 70 and 90, and a zero-based axis would compress the entire finding into the last tenth of the chart.

Equal-sized groups, in case the bands did the work

Band edges are a choice, and a choice can manufacture a trend. Splitting the same games into eight groups of equal size instead removes that freedom, and the shape survives: flat to about twenty dollars, then a steady decline.

$3.56
83.3
$8.61
84.9
$11.54
84.1
$15.45
84.8
$19.97
85.4
$21.74
83.0
$28.89
82.3
$46.84
80.4

Average regular price of each eighth, against its average score.

Half of the obvious version of this chart is an illusion

Run the same query without an audience floor and the curve grows a second arm: very cheap games appear to review badly too, which turns the finding into a tidy story about a sweet spot in the middle. That arm is not real.

With no floor, games under $10 average 77.5%. Ask only for games that have cleared 1,000 reviews and the same band averages 83.6%. The cheap end of the catalogue is where games with a few dozen reviews live, and a few dozen reviews is not a score, it is a rumour. Split the whole thing by audience size and the point is unmissable: under $10 with 50 to 200 reviews averages 67.3%, while under $10 with more than ten thousand reviews averages 90.3% — the highest figure anywhere in this report. In that same well-reviewed group, $30-and-up games sit at 82.7%.

AudienceUnder $10$10–20$20–30$30+
50–200 reviews67.323669.638——
200–1,00069.593274.631170.151—
1,000–10,00082.21,34283.01,42181.452677.2272
10,000+90.327188.656386.234182.7375

Score, then the number of games, for each price band within each audience size. Cells with fewer than 20 games are left blank rather than printed as if they meant something. Read down a column: the expensive arm of the curve is present in every row that has enough games to judge. Read across the bottom row: the cheap arm is not.

The best-reviewed games on Steam are cheap ones with big audiences

Under $10, more than ten thousand reviews. This is the corner of the catalogue the uncontrolled chart hides.

Papa's Freezeria Deluxe
Papa's Freezeria Deluxe

$5.99·13,378 reviews

99.3%
A Short Hike
A Short Hike

$7.99·22,803 reviews

99.1%
Portal 2
Portal 2

$9.99·467,507 reviews

98.7%
Touhou Mystia's Izakaya
Touhou Mystia's Izakaya

$5.99·32,895 reviews

98.6%
Portal
Portal

$9.99·199,689 reviews

98.5%
Juice Galaxy
Juice Galaxy

$4.99·10,617 reviews

98.5%
The Room 4: Old Sins
The Room 4: Old Sins

$8.99·18,406 reviews

98.5%
Vampire Survivors
Vampire Survivors

$4.99·266,150 reviews

98.3%

And the top of the price list

Every paid game in the sample at $50 or more, by price. Some are excellent; the band average is still the lowest on the chart.

GUNDAM BREAKER 4
GUNDAM BREAKER 4

$99.99·4,245 reviews

73.2%
SWORD ART ONLINE Fractured Daydream64.9%
Clickteam Fusion 2.5
Clickteam Fusion 2.5

$99.99·2,053 reviews

87.6%
RPG Maker MV
RPG Maker MV

$79.99·8,965 reviews

90.7%
RPG Maker MZ
RPG Maker MZ

$79.99·2,384 reviews

85.3%
Need for Speed™ Heat
Need for Speed™ Heat

$69.99·154,515 reviews

84.2%
STAR WARS Jedi: Survivor™
STAR WARS Jedi: Survivor™

$69.99·86,637 reviews

71.1%
SILENT HILL 2
SILENT HILL 2

$69.99·65,947 reviews

94.6%

What this is not

It is not evidence that charging less makes a better game. Price is bound up with everything else about a release: budget, marketing reach, how broad an audience the game is sold to, and how much a buyer expects for their money. A $60 game is bought by people who were persuaded by an advertisement; a $9 game is mostly bought by people who already wanted it. That difference alone could produce this entire chart, and nothing here can separate the two.

What the numbers do settle is the direction. Whatever the mechanism, the expensive end of Steam is reviewed worse than the cheap end, it is worse at every audience size big enough to measure, and the effect is large enough to move a game between the labels Steam prints on a store page.

Free-to-play games sit outside this entirely and are excluded from every figure above. For the record they average 75.7% across 1,506 games, with 20,933 reviews apiece — the widest, least self-selected audiences on the platform.

Method

Every game where Coilr holds both a US store price and a review summary, as of October 5, 2026: 8,210 games with at least 50 reviews, of which 5,111 are paid and clear the 1,000-review floor used for the headline figures. Score is the share of all reviews that are positive, as Steam reports it.

Price is regular price — Steam’s `initial` price, before any current discount — so a game does not move between bands for the length of a sale. Only the US store is used; mixing regional prices would compare converted figures against real ones, and Steam’s regional pricing is not a straight conversion.

Games are weighted equally, not by review count. Weighting by reviews would let a handful of enormous releases decide each band, which is the opposite of what this report is asking.

Figures free to quote with attribution to Coilr. Prices and scores for any single game are on its game page, and the current discounts are on Sales.